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SKiLLeD USER: SKILLED
Player | Posté : jeu. mars 08, 2012 at 01:45 | |
| I enjoyed this map. It can take you to the totally different world and give U an Ease - if U let it. Deliruim is one of those maps, which I play mainly 4 Fun - not 4 time score Others are (CN)Dodgy-v2, Vertigo, (Rp)iBT, (CN)RatRace or Another. But than - I am weird
Thanks CN 4 another enjoyable map! |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posté : mar. juin 21, 2011 at 09:18 | |
| I like the part "Map maybe was fun few years ago but we have already 2011 so it kinda died I think.".
I guess you missed the best years of BT pawel, where people could understand what "delirium" meant, especially when you speak about unaligned textures in the name "DELIRIUM". Don't you think it could have been made on purpose?
What you find repetitive, I call that challenging. Different point of views obviousely.
Also, I really don't care about the texture packs I use, neither the players.
This map is themed and fun. If you want architechtural maps, look at Null's and others who aim for that with great talent.
Finally, what you say about luck in the ramp is false. It's just the skill to jump at the right time. |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : lun. juin 20, 2011 at 19:35 | |
| The lifts were a LOT worse on the old version.... |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : lun. juin 20, 2011 at 16:40 | |
| Bah, what a weird project....
The biggest fail of this map imo is mixing too many kind of textures ( through a map, I find citytextures, sscoldsteel, skaarj, ancient, ice, ground, eletric, indus and other ). You used for map lava, slime, water and also ice, pity! It spoils the layout totally. At the start I see DELIRIUM inscription - It's totally unaligned. =/
Flow in Delirium is proffesional till last two rooms, but it's obviously. Ice-slide jump straight off high wall is based on luck to me even if I take big momentum. On the wall you placed electric textures and it looks so ugly with ice textures... Anyway after that obstacle and the fall, players must swim for about half minute, so boring. I also find that waterpart unnatural - Pool brush seems like Cube and the stones like simple octagons lol. Also weird waterexit at the end of theese tunnel. Then there is like 20 liftjumps around which are too repetative and boring. As Roel noticed - they are bugged.... Lack of any ambiance doesn't create cool atmosphere ( except in wild room though ). Lack of decorations in most of rooms so map is quite poor. I don't find lava texture for a target pfff. Circular shoting room is a pain - need to shot targets around big pillar and between shots we need to precise our dodges, it require skill but it's too punishing if player will fail here. Exit of this room is bugged too - doors are rly weird. Final jumps are long and you can die here easilly. Who likes dying in the end of map, can you tell me? -.- Sc fixed - too bad, it ISN'T easy at all so should stay imo.
Map maybe was fun few years ago but we have already 2011 so it kinda died I think.
I bet that many peoples will disagree with me ( especially you Couile ), but don't get me wrong, Im trying to be constructive. I appreciate your work so im giving 4.5/10 for this weird map. |
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-=(FBT)=-Freestaylah USER: PELSER
Player | Posté : dim. juin 20, 2010 at 17:08 | |
| whats the name of the song used in this map? always been wondering |
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}ElitE{Bon USER: BONKET
Dominating | Posté : jeu. juil. 16, 2009 at 00:40 | |
| get to the right side of it and simply front dodge roel,try that technique out. |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : mer. juil. 15, 2009 at 21:13 | |
| Somehow I just love this map, even the dodge room (I've done that room so many times now it is almost easy). I haven't capped it yet because I fail the last room somehow everytime.
I think the rating is good. The dodgeroom is i think indeed very hard for an average player. The whole map needs quite some practice and it is pretty long, so 9 seems fair. Plus sometimes I get stuck between a lift and I have to suicide, and the door at the end of the dodgeroom seems a bit bugged: when you land on the ledge in front of it, you can't get through, I've tried many times... |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posté : mer. avril 22, 2009 at 18:59 | |
| About the rating:
The circular room with the sides is still very difficult for an average player.
Dunno. I have lost tracks ... Let PERN change it  |
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fierd_6 USER: STRUPPI13
Killing spree | Posté : mer. avril 22, 2009 at 18:53 | |
| i think its a 8 but 9 is good for the points  |
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}ElitE{LAg` USER: LAGGEH
Dominating | Posté : mer. avril 22, 2009 at 18:17 | |
| still a rated 9? i thought it was more like a 7 (including length) |
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}ElitE{Bon USER: BONKET
Dominating | Posté : mer. avril 22, 2009 at 14:52 | |
| I did not change the fall time nor the delay time, I just changed the time it stays down. |
Well weird,cause they seem (just seem-somehow.) faster to me. |
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fierd_6 USER: STRUPPI13
Killing spree | Posté : mer. avril 22, 2009 at 14:44 | |
| nice map CN liked old version,fix looks good this map wil be better  |
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}ElitE{LAg` USER: LAGGEH
Dominating | Posté : mer. avril 22, 2009 at 00:50 | |
| sounds like a good fix CN. was needed idd.
always liked these maps, ill play it soon |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posté : mer. avril 22, 2009 at 00:14 | |
| I did not change the fall time nor the delay time, I just changed the time it stays down. |
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}ElitE{Bon USER: BONKET
Dominating | Posté : mar. avril 21, 2009 at 22:38 | |
| wow. need to play it.
*EDIT*
Nice,liftjumps are very very sweet now. About end,I don't like how you made those movers fall faster - didn't expect that and died. But after the first fail it was ok. |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posté : mar. avril 21, 2009 at 21:25 | |
| Better version of this map which was originally released in 2005.
Slightly easier on the lift jumps than the original version.
Fixed the buggy movers.
Added proper lighting and deco.
Fixed the final room big shortcut.
Enjoy! |
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